Students working here learn the magic of Portals and Enchant 25% faster for a few minutes. The characters working here have a small chance to get the “Passionate” trait, which makes them better at specializing in a magic. Students who are active in the room are no longer subject to aberrations and are a little more disciplined for a long time. (Not tested, but doubtful whether that the discount stacks) Reduces entire school maintenance costs by 25%. Appears available in other ways)Īctive students in this room slightly increase their Rune skills. *Unlocks after completing a campaign with speed challenge rules. Those guys like to party!)Īctive students in this room slightly increase their skills in Enchantment. (It is highly advantageous to have a supply of cheese and alcohol when interacting with the Orcs. The active characters in this room have a chance to generate Alcohol component cards. Nearby students have a small chance of gaining specialisation in a random school of magicĪctive characters in this room lose half as much health for a few minutes Bonus apply as below.Īrtefacts, shown as a sword, are powerful magical items that are placed on the floor. May require zooming in and running the game at 1x speed to place. Fortunately, most items can be returned to the deck by middle-clicking the item, applying them to be replayed. For instance, a card rewarding Light activities is doubly wasted if you place it in a necromancers room. To increase efficiency, place items in rooms best compatible with the item, where it best aligns with any targets. As with room cards, the Sneaky Merchants are a cheap source of utilities (but not familiars) Improvement item cards can be bought with gold, mana, or received as a reward from messages etc.
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