Even the items Joe will use-besides the time travel device-and their existence in this world make perfect sense: an empty syringe is found near the hospital, an ID badge at the police station, a tire iron near a garage. Getting from point to point requires unlocking doors with keys, breaking and climbing through windows, and finding the appropriate items to do so. Each chapter sees Joe enter a new area of the city on his journey, with the need to reach the next area that may be blocked off or difficult to enter on foot. Unlike the majority of point-and-click adventures which expect some level of dream logic to be applied, The Silent Age puts Joe and the player in easily understood situations with rational goals and solutions. This sense of reality carries over to the puzzles Joe encounters throughout his attempt to escape police custody and find the stranger, circa 1972. This is because the world of The Silent Age is rooted firmly in reality, a reality where Pong is a crazy new invention and elevators with key cards are a technological wonder. Joe is left with the stranger’s portable time travel device and the company of the police.ĭespite liking Star Trek, the possibility of time travel doesn’t come naturally to Joe, who finds himself in the dystopic future of 2011 only after being left with no option but to try the stranger’s device. The wounded stranger manages to tell Joe that he’s come from a desolate future with the intention of saving it, and that Joe must find the stranger’s younger self in 1972 and warn him of this deadly setback. It isn’t until a trail of blood-needing to be mopped up-leads him to a dying stranger that his daily grind of many years comes to an unexpected halt. The fateful day we meet Joe begins like any other: he changes a broken light bulb, has a timid conversation with the attractive secretary upstairs, and fails to stand up to his manipulative boss. Joe is an everyman and a nobody, and then suddenly: he’s a time traveler and the last hope for Earth. Joe enjoys watching Dragnet, cares little about modern art, and occasionally dreams of an Easy Rider lifestyle. Joe, the epitome of the “average Joe,” works as a janitor at a national security agency in present-day 1972. The real paradox: a time travel adventure that makes sense.
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